#include "game.hpp"

Camera::Camera( float width, float height ) {
    m_HalfWidth = width / 2;
    m_HalfHeight = height / 2;
}
void Camera::Move() {
    m_Position = player->m_Position;
    m_Position.x -= CANVAS_WIDTH / 2;
    m_Position.y -= CANVAS_HEIGHT / 2;
}