# Package packt.java9.by.example.mastermind

- Class Summary
  Class | Description
  --- | ---
  Color | Represents a color in the MasterMind table.
  ColorManager |
  Game | A Game maintains a secret and a table and when there is a new guess it stores it setting the position and colors matched.
  GeneralGuesser |
  Guesser |
  PrintableRow |
  Row | One row on the table.
  Table | Represents the state of the table of the game.
  UniqueGuesser | A unique guesser creates guesses that do not use a color twice in a row.