using UnityEngine;

namespace FPP.Scripts.Audio
{ 
    public class Radio : MonoBehaviour
    {
        private void GetAvailableRadioChannels()
        {
            // TODO: Get a list of available radio channels from the backend
        }

        public void TurnOnRadio()
        {
            // TODO: Play random radio channel
        }

        public void TurnOffRadio()
        {
            // TODO: Stop audio
        }

        public void TurnDial()
        {
            // TODO: Depending on input direction, switch radio channels
        }
    }
}